AI Insights · Timothy · April 2023
Top 5 Superhero Games Performance in South America Q1 2023
Discover the performance trends of the top 5 superhero games on a unified platform in South America during the first quarter of 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top 5 superhero games on a unified platform in South America demonstrated varied performance in terms of downloads, revenue, and active users. Here’s an overview of how each game fared according to data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue peak at approximately $128K in the final week of December 2022, followed by a decline to around $66K in the first week of January. The revenue then fluctuated, reaching about $75K in mid-February before stabilizing around $35K to $45K towards the end of March. Weekly downloads showed a slight downward trend, starting at 24K in late December and ending at approximately 18K by the end of March. The game maintained a stable active user base, peaking at 108K in early January and experiencing a slight decline to around 94K by the end of March.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a significant decrease in weekly downloads, starting at 54K in late December and dropping to around 7.7K by the end of March. Revenue also showed a downward trend, peaking at $60K in late December and decreasing to approximately $33K by the end of March. Despite these fluctuations, the game maintained a relatively high number of active users, beginning at 389K and ending at around 272K.
MARVEL Future Fight from Netmarble Corporation had a steady weekly revenue, ranging from $10K to $25K throughout the quarter. Weekly downloads saw an increase from 15K in late December to a peak of 39K in mid-February, then gradually decreasing to about 19K by the end of March. Active users remained relatively stable, beginning at 211K and ending at approximately 189K.
MARVEL Strike Force: Squad RPG from Scopely, Inc. had a consistent revenue stream, starting at $11K in late December and reaching up to $17K by mid-March. Weekly downloads were stable, fluctuating between 8.9K and 17.5K. Active users increased from 21.8K in late December to a peak of 28.7K in mid-February, before stabilizing around 23K by the end of March.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a notable increase in weekly downloads, peaking at 175K in mid-March. Revenue fluctuated, starting at $43K in late December and ending at around $5.8K by the end of March. The game enjoyed a significant rise in active users, starting at 248K in late December and reaching a peak of 318K by mid-March, before stabilizing at around 262K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.